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Why do objects in the animation appear so abstract? Why do the people look
unrealistic?
In creating an animation, the animators have to walk a fine line between
conveying information in a way that will encourage the jury to accept the
animation as an accurate and realistic re-creation of past events, while
protecting the defendant from visual cues that directly tie his or her image to
criminal acts. In short, it’s to the benefit of the prosecution wielding
the animation to make the animation as realistic as possible. In an
extreme example, if the killer in the Kastanis animation had the facial
features of the defendant, the prosecution would have a powerfully unfair way
to plant a visual link between the defendant and the crime in the minds of the
jurors. (Of course, forensic animation may benefit either the prosecution
or defense, and Brighton animators successfully helped the defense counsel in
other cases.)
Rather than re-create a crime in cinema-like quality, forensic animation serves
a more focused task. In the Kastanis case, the goal of prosecutors was to
demonstrate how evidence found at the crime scene pointed to a specific
sequence of events. As Kent Estep told Cadence Magazine in July 1994:
“We could have applied wooden surfaces to the walls to give them a paneled
appearance, but that would have distracted jurors. That type of realism can do
more to distract jurors than help them understand (the sequence of events).”
What was the outcome of the People vs. Kastanis trial?
The defendant in People vs. Kastanis was acquitted of all charges and
released.
This outcome surprised many because the evidence clearly demonstrated that the
killer was either Kastanis or his wife, who was found dead at the scene.
Why didn’t forensic animation live up its promise and lead to a successful
conviction?
This question is asked of us more than any other. There's no simple
answer to why the prosecution lost what initially appeared to be an open and
closed door case, marked by overwhelming physical evidence. The defendant
took the stand and delivered a solemn, believable, personal story. The
family of the dead wife testified on behalf of the defendant, unable to accept
the possibility that their son-and-law was capable of murder. And both
the prosecution and defense teams made numerous tactical decisions based on
larger strategies that contributed in ways obvious and subtle to the final
verdict.
Because forensic animation had never before been presented in a capital
homicide case, prosecutors had little precedent to follow. In the few
prior cases where forensic animation had been presented to juries, the evidence
involved was much less complex. In those cases, litigators could have
replaced the animation with a series of static color displays.
Lacking a game plan, the prosecution played the animation to the jury from
start to finish without interruption. Although the animation repeatedly
paused for several seconds on important frames where a sequence of events had
resulted in bloodstains or other crime scene evidence, prosecutors never paused
the tape in order to clearly explain the link between animated events and
factual evidence. As the tape played, several jurors looked at the
defendant in anger. Emotional responses from members of the jury came as
no surprise, but had a very short-term impact on jurors and did not serve the
evidentiary goal of the animation. As a result, the prosecution missed
its opportunity to employ forensic animation in a decisive way at a critical
moment in the trial.
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